I can’t help it, I just have a thing for rayguns. This one came about after ogling Weta models, playing around with a 2 watt laser at work, and an added desire to do something original. And I just wanted to make something cool, is that so wrong?
Next time you’re perusing your local independent bookstore, pick up a copy of “The Big Book of Maker Skills.” It’s an excellent tome by Chris Hackett, the editors of Popular Science, some friends I worked with at Make, and yours truly. (more…)
I’ve managed to be in a lot of Make how-to videos. Each one was pretty fun to do, in it’s own way. Here are my top favorites:
First up: Data Dial Dashboard. This was the last project of the season, so I got a little carried away with the narration. The director decided to run with it.
Second, the Smart Remote Control. This was the craziest one we’d done, and therefore a blast to do. It took a lot of work to make it look so bad.
Finally, the Vampire Flashlight. We were up until about 11:00 filming this, which is pretty unusual for me. The makeup was wonderful, and added that right atmosphere to get everyone on board. I spent a solid 15 minutes trying out different screams on Wynter to get him to laugh. Too bad I don’t have any of those outtakes around.
I’d like to wrap it up at 3 to keep it short. It isn’t easy to do, and it would be even harder if I hadn’t already posted the Raspberry Pirate Radio video. But since it’s my blog and I’m in charge, I’ll leave you with a couple more. If you like what you’ve seen, then check out the Hitchhiker’s Guide-reference-filled Universal Translator, and the very weird Crypto Currency Tracker.
Years ago, I went to an art-based boarding school. Years later, they sent out a call for an alumni art exhibition. The prompt was to create any piece at all based on the school. I’d been doing a lot of 3D printing lately, so I thought it fitting to make a digital sculpture. (more…)
I designed and printed a morph ball for a Sphero toy. Something about the art of Metroid just has a way of sticking in my brain, I guess. For some reason I couldn’t find anyone else making a real-life morph ball, so I went and made it happen.
We had an excellent noisemaker project. It’s not very often you run across a compelling analog noise making circuit, but this one made all kinds of cool sound effects from 70’s sci-fi shows. The noises were fantastic, but sound didn’t exactly read well in print. So I designed a case for it. I prototyped it in the Lab, and we had the final parts produced through a local laser shop. It looks pretty cool, and it’s even available in the Shed.
I built a custom upright arcade machine for a client. This one was done with a custom grill over speakers loud enough to fill a good-sized venue. We permanently set the max volume at half for the little lobby it’s installed in.
Also features a Formica surface, even on the curved parts. This was for the lobby of a design firm, so it had to be slick. It’s a beast.